The AI will always grant the status of Free City to the maximum of 12, as long as there are 12 eligible nations. Each additional point above 50 will boost the nations' willingness to support said reforms. New comments cannot be posted and votes cannot be cast. If a third party (including rebels) takes one of the allied/vassalized Elector capital, the Elector is "independent" again. i was an elector but still removed from the HRE upon forming netherlands, maybe i was to big to be a member as thats why it says i couldnt rejoin. The Italian Princes must be reined in either through diplomacy or war. It considered itself to be the spiritual successor state to the Roman Empire, even though throughout the majority of its existence it never directly controlled Papal Rome (and also despite, up to 1453, the continued existence of the Eastern Roman Empire and until the late 15th century of various Byzantine holdout states such as Trebizond, Theodoro, etc.). I'm thinking probably Saxony, Bavaria, or Switzerland. #3. non verbal communication differences between cultures ppt. However, the HRE usually disintegrates before that can happen. is already at war with the target), Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. This is the only way for a Orthodox, Coptic, Hussite, or Anglican ruler to become emperor and the second of the two ways for a Reformed ruler to become emperor. Otherwise, the Emperor gets the event "[From.GetName] Defiant" in five days. thanks! Press the up or down arrow keys to traverse through previously executed commands. At its core, it is a negative opinion modifier. A Free City that gains a second province or leaves the HRE will lose their Free City status. They will not assign a nation of a different religion to be an elector. Any european nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. Austria also has access to the most number of modifiers to diplomatic reputation. To become the Emperor, you just need to have the HRE electors vote for you. Here are your options: Attack an Ally - The same trick you employ on free cities. The Holy Roman Empire interface is disabled. If there are fewer than seven electors in the Empire, the Emperor can appoint a new Elector in the diplomacy screen to any independent nation inside the Empire. Neighbors of the Order, which are part of the HRE, might feel threatened by this choice. You could conquer and annex the vassal's entire country, add those provinces to the HRE, and then release them as a vassal if you wanted. Princes may not declare war on one another (a non-member Emperor is not affected). This disables further league wars and means that only countries of this religion can become electors or emperors. Improve relations with them for a bit until they like you more than the other candidates. All other assets & trademarks are property of their original owners. It also does not want to join if the nation it evaluates for this is already a member of the HRE, even if some other non-hre nation might have the appropriate threat/strength levels, it seems to choose whichever nation it finds most threatening, and it seems to give preference to rivals and nations with cores or claims, for instance, Dauphine might evaluate for its rival Savoy instead of France, if France has no claim/core on its territory, even if it feels threatened by France. He had the power to intercede in the wars and affairs of the member states of the Empire. Will try this next time i go to war, but i dont want too much ae. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The opinion of the nation that was under attack will increase by +10 because of the honored alliance relation boost. Opinion is capped at 200. Historically, the Empire existed from the 10th to the 19th centuries, and had up to 300 members at some points, many of which were so small (e.g. AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. If a non-member is elected emperor and their capital has a land connection to an HRE province then all their European provinces which have a land connection to the capital can be added to the HRE (using the join HRE button), making them an HRE member. ", If the Elector is a vassal of the war leader against the Emperor, it is "not independent. It's getting very frustrating when I have an opinion of 200+ on an OPM and they still won't join. Minor AI countries may rarely join the HRE if they have excellent relations with the current Emperor and they are threatened by a powerful neighbor (Ragusa in fear of the Ottomans, Gotland in fear of Lithuania/Sweden etc.). Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. If that war results in the Peace of Westphalia event, any Christian nation including Orthodox and Coptics can become the emperor. The Catholic League will begin with the current Emperor at the head, any subsequently elected emperor will automatically assume leadership of the Catholic league, even if they had previously been neutral or part of the Protestant League. Cookie Notice So it requires (100 + 73 + 3 + 4 = ) 180 opinion from the Emperor to join. If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. Since relations can't exceed 200, this means that a nation can't have more than 200 development. Ive seen AI East Frisia, Ragusa, and Corfu (after being freed) join. Since 1.21, for nations to want to join the HRE, they need to be threatened enough by another nation, and be weak enough compared to the threatening nation. In order to dismantle the HRE, it is helpful or even necessary to either ally with or vassalize as many of the Electors as possible. Hungary and Burgundy are two examples. Its Francien vassal Nevers has 27 development; its Germanic personal unions Brabant, Holland and Flanders have 53, 45 and 34 development respectively. This can happen lategame if all member states have converted to non-Catholic religions but the AI did not start the League War, leading to a Catholic emperor without eligible electors. On the death or disqualification of the current emperor, the electors choose a replacement from within the Christian world, with the exact eligible denominations determined by the outcome of religious league wars. By studying these numbers and patterns, you'll get a better understanding of the game's AI. The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. The power of the Emperor was still considerable. Archived post. They need to be 200 dev maximum, for sure. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. Additionally, the Emperor may core any province within the Empire, even if it's out of coring range or inaccessible. Allow the Order to join, but put heavy regulations on them. Ewiger Landfriede means this should not happen too often, but it's something to be aware of. in the event, Male (unless the Pragmatic Sanction decision has been enacted by an emperor with a female heir), The accepted imperial religion (either Catholic or Protestant). Any Free City that loses its status becomes an Oligarchic Republic. That and the union with Bohemia are two of the three most important first moves as Austria (the third is to conquer Venice). Free Cities cannot be Electors. Similarly with Caucasus and Armenia. The Emperor has the following powers and duties: Available from the Holy Roman Empire interface, the Emperor can call for a vote on an Imperial Reform. Very importantly, reforms cannot be enacted while the HRE is in a state of religious war (i.e. Vassalize or enforce a personal union. Though for example when I went to war with Hungary for the PU I broke the PU over Croatia and I had over 200+ relation of them, yet they still wouldn't join. If anyone has some suggestions I would like to hear. If you buy something we may get a small commission at no extra cost to you. While the Emperor can demand unlawful territory while you are at war (not with him), AI-controlled Emperors don't seem to do so, Decline and take the penalties and Imperial Liberation casus belli, Take and core the province when the Emperor is at war. As either the Papal States or the Emperor, have the Papal States as an Elector while the HRE is officially Catholic. ", If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting. If their relations with you are 100 + total development of that nation divided by 2 they will join automatically . If the Elector is independent, and at war with the war leader (can be a separate war), the Elector is "not independent" if their capital is captured. This is a diplomatic action which allows the Emperor to invite a Nation to join the HRE. Not knowing this last rule is why many say the league war mechanic is broken, when it is really just not well explained. The player may need to disband a significant portion of their inherited military units. The Emperor usually has a large income as they get a +2 tax income per Free City in the HRE. The Emperor may go to war with a country in order to remove the electorate from them if they follow a heretical denomination; with Common Sense, he can simply revoke the electorate instead (and can't go to war to do it). This makes them more likely to win the Imperial election. If the emperor attacks a free city, it will suffer 3 stability. Simply marking the target elector capital as territory of interest is not sufficient, try and bee-line to each and siege the capitals down yourself. Or, as you mention, you can do the "annex and release" routine. All rights reserved. Within the interface are a number of shields of various sizes representing members of the HRE. However, this is too random and luck based for you to work. Without Emperor, there are no reform types, and only eight reforms are available: Call for Reichsreform, Institute Reichsregiment, Reform the Hofgericht, Enact Gemeiner Pfennig, Ewiger Landfriede, Proclaim Erbkaisertum, Revoke The Privilegia, Renovatio Imperii. And you can't add non core provinces to the HRE. SophiaVelmer 5 yr. ago. Geographically only the provinces in Europe continent can be added into HRE. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire. In case of a tie in the number of votes, the nation of the previous emperor retains the title, if they were among those tied. Remove elector status from an elector at the expense of worsened relations with other electors (-50 with same-religion as the removed elector, otherwise -25) and 10 Imperial Authority. But it generates AE. (And Why Join One), How To Join The Blades of the Darkmoon Covenant (DS3). PC, Mac Linux. Note: The Economy actions can become expensive. Monarchies get a 50 penalty to accepting and theocracies get 100, so getting one-province republics released may be necessary to create more free cities. Unlike a regular Call to Arms this does not usually have an effect on prestige, but does affect Imperial Authority. But it generates AE. in the event, The Emperor of the HRE selected the option 'This matter requires deliberation.' As a frustrated otter who dreams of getting published, Louie instead wastes his life cuddling his cats. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. [5] Once the Emperor has more than 50 imperial authority and half of the members' support and the Emperor is at peace the next reform may be passed. Using the console command "mapmode aihre" you can see some of how the ai evaluates this decision. Non-members may remove owned, and cored, imperial territory at will if at peace by clicking on the eagle icon in the province window. Members are considered 'Princely states' and their heads are 'Princes'. Europa Universalis 4 - . It is also possible to leave by moving the capital to a non-HRE province; however, this cannot be done manually, but can happen by losing the capital or some events. I have seen a lot of these posts but most of them are old. If the target is an elector, free city or Defender of the Faith, it counts for a 1000 points reduction on the likelihood of acceptance, effectively rendering peaceful conversion impossible. Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. Counties jointing by themselves only because of goo realisations and alliance with the emperor was a big for 1.30.1. Emperors, once chosen, serve for life. Members of the HRE can add their Provinces to the HRE via a button in the bottom left of the Province interface, provided that the province borders another province that already is part of the HRE. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". Let [PRU.Monarch.GetHerHim] call [PRU.Monarch.GetHerselfHimself] the King in Prussia. Emperors will no longer gain or lose imperial authority for princes converting after the Peace of Westphalia is signed, also the monthly imperial authority loss for heretic princes is halved. If no war is started against the Emperor (by 1625) by the opposing religious league leader then it will take more 30+5 years to dissolve, assuming that the following conditions are also met, namely that no Elector can be Note: Protestants and Reformists can be eligible too if their side has won the Religious League War. All trademarks are property of their respective owners in the US and other countries. (2) be in the opposing league and This province gains the triggered province modifier "Perpetual Diet", +10% Local friendly movement speed in every Empire province, 5% Local development cost in every Empire province, Will remain Emperor on all further successions, No longer gains +10 Imperial Authority on succession. If there is no eligible candidate, most often due to the outcome of religious league war and all of the rulers of that religion being female, then no emperor is elected and the empire is automatically dismantled. 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